Personal Projects
Penitentiary 77
THE FORBIDDEN CHAMBER
TEAM Projects
Here are some of the games I have worked on during my time at The Game Assembly
Viking Rush
The Impossible Game but with a pig, a viking and a twist
Project Details
- Unity
- 12 Developers
- 6 Weeks half speed
What I worked on in this project:
- Level and Game Design
- Music
- Camera position and movement
In Viking Rush you run from the start to the end of the level and then return, requiring obstacles to work coming from both ways.
The first jump is also the last one when coming from the opposite direction, so increasing the difficulty throughout the level was quite challenging but also very fun.
Viking Rush was the first collaborative game project I have been involved in. Working together with programmers, artists and other designers requires a lot of planning, even for a small project. Since we tackle problems differently, I found it very important to try putting myself into the minds of my teammates and be very clear in my communication to avoid misunderstandings.
A Bugged Adventure
Lara Croft GO inspired puzzle game
Project Details
- Unity
- 12 Developers
- 6 Weeks half speed
What I worked on in this project:
- Level and Game Design
- Pen and paper prototype
To be able to quickly start making levels and iterate, I made a paper prototype of the game.
By the time all the mechanics were in the engine, I had many levels playtested and ready to be implemented in the game.
At first, I wasn’t particularly enthusiastic about the theme and direction of the game, but I learned a lot by taking a step back, focus on my tasks, and trust my teammates. And in the end, this is one of the games I am most proud of from my time at The Game Assembly.
ADDITIONAL TEAM PROJECTS
TEAM Projects
Here are some of the games I have worked on during my time at The Game Assembly
Viking Rush
The Impossible Game but with a pig, a viking and a twist
- Unity
- 12 Developers
- 6 Weeks half speed
What I worked on in this project:
- Level and Game Design
- Music
- Camera position and movement
ABOUT ME
After ten exciting and fun years as producer and songwriter in the vibrant Swedish music industry, I decided it was time to move on. Venturing into the game industry felt like a natural step. I have spent a significant amount of my leisure time immersed in games, from crafting adventures in Dungeons & Dragons when I was younger, to creating my own games in Map Editors. Enrolling at The Game Assembly for two intense, enlightening, and enjoyable years solidified my decision.
The school has taught me that success in game development – as in the music industry – is built on craftsmanship, creativity and teamwork where ideas are tested and discarded at every stage of the process from the original music loop/ game idea to finished song/game. It´s about working with feedback, letting go of one´s ego, and taking responsibility for the end result. This is how I´ve learned to collaborate with artists, producers, and other songwriters in Max Martin`s studios in Stockholm and Los Angeles.
After completing my studies at the Game Assembly, I hope to find myself in an environment with other enthusiastic game developers, where I can contribute with my newfound knowledge. But also, to continue learning and eventually be able to work in the game industry professionally.
I am currently looking for an internship between August 2024 and April 2025.